Release 0.0.1 - Initial Prototype



It's my first release! Please be gentle...
Let's talk content, what's in this initial prototype?
Content
- You can "book a session" which starts the game
- You can press 'done', 'edge', 'cum', and 'refuse'. So many options!
- You can zoom in and move your mouse.
- You can config your kinks in the 'edit contract' menu
- You can add your own or edit existing content directly in the "Content" folder
- Jiggle physics
I know, quite overwhelming stuff.
People who are looking at said content folder might notice there's a lot of unused files and folders. A lot of buggy if not broken content was hidden so it can be refined later. Most of which is likely to be added later.
Why does it say the game contains AI?
Look, I am by no means a programmer. But I am for all intensive purposes, a game dev. The game's code was vibe-coded 99%. However, beyond that, everything you see onward was either commercially purchased or created by me, such as the OS main menu (a mix of both types of assets). I'll be clear, my interest in using AI generated content is strict. If I am to use AI-generated content, it will be under these conditions only:
- Locally-ran and lightweight only
- Text only
- Supplementary so it never entirely replaces soft-coded content
To me, AI should not replace entire sections of content in-game. Spice it up maybe, but only seamlessly where it isn't distracting.
What's next?
In general I want housekeeping and organisation to be handled as soon as possible. So though new content will be added I'm very mindful of preventing the spaghetti code from adding up and I'm very averse to setting deadlines.
New content planned will likely be more poses, more commands, and improving wordplay system. Refining how naming and adjectives are used in a session will be iterated upon, letting players have more control over and having them be more condition-based overall.
One thing I would like to experiment with is more long-form content or "scripted events" that players can create, almost like a storyline of sorts, but this only exists in concept so we'll see if it's on the table moving forward.
I'll also be listening for feedback, bugs and content suggestions. If you want to see this project go further, spread the word and feel free to contribute to the Patreon once it's verified.
Thanks for the support!
Get Virtual Task Manager
Virtual Task Manager
A JOI game with customisability and a robot cat thing
More posts
- Update 0.0.2 - QOL and Restructuring18 hours ago
Leave a comment
Log in with itch.io to leave a comment.